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https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/10876| Título : | In the Warcraft Universe We Trust: An Analysis of Transmedia Advertising Strategies in the World of Warcraft Video Game Series (“Battle Chest 3.0,” “Cataclysm,” and “Mists of Pandaria”) |
| Otros títulos : | International Journal of Communication |
| Autor : | Ojeda, Miguel Romera, César Velasco, Josefa |
| Palabras clave : | history strategy games |
| Fecha de publicación : | 2019 |
| Editorial : | International Journal of Communication |
| Citación : | Ojeda, M., Romer, C. and Velasco, J. (2019). In the Warcraft Universe We Trust: An Analysis of Transmedia Advertising Strategies in the World of Warcraft Video Game Series (“Battle Chest 3.0,” “Cataclysm,” and “Mists of Pandaria”). International Journal of Communication, 13. https://ijoc.org/index.php/ijoc/article/view/9179/2609 |
| Resumen : | This study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built around historical and/or fictional—inspired by historical past—storylines. The outcomes and conclusions of this contribution describe a truly complex transmedia paradigm. Concepts such as transmedia storytelling, transmedia marketing, transmedia advertising, and transmedia branding or brand story, to name a few, help us to better understand a commercial, communicative, and experiential phenomenon whose success is based on the strategic management of the stories built around the brand WoW. |
| URI : | https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/10876 |
| ISSN : | 1932-8036 |
| Aparece en las colecciones: | Documentos internacionales sobre libertad de expresión y derechos conexos |
Ficheros en este ítem:
| Fichero | Descripción | Tamaño | Formato | |
|---|---|---|---|---|
| ojsadmin,+9179-30954-10-ED.pdf | In the warcraft | 231,99 kB | Adobe PDF | Visualizar/Abrir |
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