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https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/11539Registro completo de metadatos
| Campo DC | Valor | Lengua/Idioma |
|---|---|---|
| dc.contributor.author | E, Edhaya Chandran | - |
| dc.contributor.author | S, Gnana Sanga Mithra | - |
| dc.date.accessioned | 2026-04-28T15:40:09Z | - |
| dc.date.available | 2026-04-28T15:40:09Z | - |
| dc.date.issued | 2023 | - |
| dc.identifier.citation | E, E. C.& S. G.S.M. (2023). Digital Humanities and Game Ethics: Investigating the Impact of Representation in Gaming. Studies in Media and Communication, 11(7), 159–159. https://doi.org/10.11114/smc.v11i7.6266 | es_ES |
| dc.identifier.issn | 2325-808X | - |
| dc.identifier.uri | https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/11539 | - |
| dc.description.abstract | “Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and disseminate them through technological resources. An extension of these techniques can be seen in today’s hyper realistic games with high-concept storytelling. These games immerse the players in a world that enables them to experience a different reality and often ask them to make choices that have real-life social impact. They have empowered artists to create worlds that could become a testing ground for philosophical theories. This paper concentrates on the impact of gaming on real-world ethical and political questions. This paper primarily focuses on the impact of The Last of Us Part II- an action-adventure game developed by Naughty dog- on the discussion of the inclusion of LGBTQ+ characters on already existing IP (Intellectual Property). The response that the game received among the players can be used to understand the general perspective of these elite communities on LGBTQ+ issues. This paper also includes the positive impact of such inclusion and argues that the diversification of characters in already existing IP substantially contributes to inclusivity and equality. | es_ES |
| dc.language.iso | en | es_ES |
| dc.publisher | Redfame Publishing Inc | es_ES |
| dc.subject | digital humanities | es_ES |
| dc.subject | games | es_ES |
| dc.subject | media | es_ES |
| dc.subject | ethics | es_ES |
| dc.title | Digital Humanities and Game Ethics: Investigating the Impact of Representation in Gaming | es_ES |
| dc.title.alternative | Studies in Media and Communication | es_ES |
| dc.type | Article | es_ES |
| Aparece en las colecciones: | Documentos internacionales sobre libertad de expresión y derechos conexos | |
Ficheros en este ítem:
| Fichero | Descripción | Tamaño | Formato | |
|---|---|---|---|---|
| Digital Humanities and.pdf | 187,24 kB | Adobe PDF | Visualizar/Abrir |
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