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dc.contributor.authorE, Edhaya Chandran-
dc.contributor.authorS, Gnana Sanga Mithra-
dc.date.accessioned2026-04-28T15:40:09Z-
dc.date.available2026-04-28T15:40:09Z-
dc.date.issued2023-
dc.identifier.citationE, E. C.& S. G.S.M. (2023). Digital Humanities and Game Ethics: Investigating the Impact of Representation in Gaming. Studies in Media and Communication, 11(7), 159–159. https://doi.org/10.11114/smc.v11i7.6266 ‌es_ES
dc.identifier.issn2325-808X-
dc.identifier.urihttps://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/11539-
dc.description.abstract“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and disseminate them through technological resources. An extension of these techniques can be seen in today’s hyper realistic games with high-concept storytelling. These games immerse the players in a world that enables them to experience a different reality and often ask them to make choices that have real-life social impact. They have empowered artists to create worlds that could become a testing ground for philosophical theories. This paper concentrates on the impact of gaming on real-world ethical and political questions. This paper primarily focuses on the impact of The Last of Us Part II- an action-adventure game developed by Naughty dog- on the discussion of the inclusion of LGBTQ+ characters on already existing IP (Intellectual Property). The response that the game received among the players can be used to understand the general perspective of these elite communities on LGBTQ+ issues. This paper also includes the positive impact of such inclusion and argues that the diversification of characters in already existing IP substantially contributes to inclusivity and equality.es_ES
dc.language.isoenes_ES
dc.publisherRedfame Publishing Inces_ES
dc.subjectdigital humanitieses_ES
dc.subjectgameses_ES
dc.subjectmediaes_ES
dc.subjectethicses_ES
dc.titleDigital Humanities and Game Ethics: Investigating the Impact of Representation in Gaminges_ES
dc.title.alternativeStudies in Media and Communicationes_ES
dc.typeArticlees_ES
Aparece en las colecciones: Documentos internacionales sobre libertad de expresión y derechos conexos

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