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dc.contributor.authorVictoria-Mas, Juan-Salvador-
dc.contributor.authorRamos-Ábalos, Eva-María-
dc.contributor.authorArjona-Martín, José-Borja-
dc.date.accessioned2026-05-08T16:55:57Z-
dc.date.available2026-05-08T16:55:57Z-
dc.date.issued2023-
dc.identifier.citationVictoria-Mas, J.-S., Ramos-Ábalos, E.-M. ., & Arjona-Martín, J.-B. (2023). Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter. Communication & Society, 36(4), 117-133. https://doi.org/10.15581/003.36.4.117-133es_ES
dc.identifier.issn2386-7876-
dc.identifier.urihttps://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/11568-
dc.description.abstractThis research addresses the use of crowdfunding platforms for the development of video games in Spain. It is part of the group of platform-centred research in order to develop a quantitative analysis of the data contained in them. Specifically, the data provided by Kickstarter for Spanish video game development projects is analysed. Normality tests indicated that the variables do not follow a normal distribution, hence non-parametric tests were used. The success rate of Spanish campaigns is 28.4% for the total number of cases, 40.8% in 2020, which is a steady growth since 2015. The average funding is €16,586.76, €50,056.67 for successful campaigns; however, the median indicates that 50% of the sample does not exceed €1,653 in funding. Regression models are used to develop equations to calculate the amount of funding needed to publish on PC and console, and the number of backers needed to achieve a given amount of funding.es_ES
dc.language.isoenes_ES
dc.publisherCommunication & Societyes_ES
dc.subjectcrowdfundinges_ES
dc.subjectvideo gameses_ES
dc.subjectdevelopmentes_ES
dc.subjectindependent video gameses_ES
dc.subjectgame industryes_ES
dc.titleCrowdfunding in the production of video games in Spain: Evolution and success on Kickstarteres_ES
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