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dc.contributor.authorHaudron, Stephane-
dc.contributor.authorDi Giogia, Rosanna-
dc.contributor.authorGemo, Monica-
dc.contributor.authorLagae, Kaat-
dc.date.accessioned2022-06-20T15:55:51Z-
dc.date.available2022-06-20T15:55:51Z-
dc.date.issued2015-
dc.identifier.citationHaudron, S., Di Gioia, R., Gemo, M. y Lagae, K. (2015). Happy onlife - A video game to support mediation on internet risks and opportunities. Communication papers, 4(06), 47. https://doi.org/10.33115/udg_bib/cp.v4i06.22082es_ES
dc.identifier.issn2014-6752-
dc.identifier.urihttps://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/1694-
dc.description.abstractChildren and young people are very active users of digital technology from an early age. Recent research shows that children learn quickly from mirroring the behaviour of parents, of older siblings and peers. On the one hand, children have acquired independency and skills within the digital world; on the other, they lack reflective and critical thinking as well asawareness about opportunities and risks such as cyber-bullying or digital identity theft. Active adult’s mediation would allow for the integration of values and critical thinking but so far, adults seem poor active mediators and in need of practical toolsof empowermees_ES
dc.language.isoenes_ES
dc.publisherUniversitat de Gironaes_ES
dc.subjectjuegos de videoes_ES
dc.subjecteducaciónes_ES
dc.subjectcyberseguridades_ES
dc.titleHAPPY ONLIFE’ – A VIDEO GAME TO SUPPORT MEDIATION ON INTERNET RISKS AND OPPORTUNITIESes_ES
dc.title.alternativeCommunication Paperses_ES
dc.typeArticlees_ES
Aparece en las colecciones: Documentos internacionales sobre libertad de expresión y derechos conexos

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