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dc.contributor.authorMarín, Carlos-
dc.contributor.authorChover, Miguel-
dc.contributor.authorRebollo, Cristina-
dc.contributor.authorRemolar, Inmaculada-
dc.date.accessioned2022-04-20T21:44:04Z-
dc.date.available2022-04-20T21:44:04Z-
dc.date.issued2020-
dc.identifier.citationMarín, C., Chover, M., Rebollo, C. y Remolar, I. (2020). A game development environment to make 2D games. Communication Papers, 18, 7-23. https://communicationpapers.revistes.udg.edu/communication-papers/article/view/22380/26189es_ES
dc.identifier.issn2014-6752-
dc.identifier.urihttps://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/1333-
dc.description.abstractThe creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, video game development environments are very powerful tools, but they also require an advanced technical level to even start using them. This article presents a 2D game development environment to propose an alternative model to reduce the technical complexity existing in these systems, presenting a data model and a game editor that allows fulfilling this goal. In order to test its capabilities, several games have been successfully imple-mented in the proposed environment. With this achievement, it can be stated that it is possible to create video games simply and affordably for the general public without giving up its potential and remarking that there is still a long way to go to reach democratization in the creation of video games and the need to continue working in this field.es_ES
dc.language.isoeses_ES
dc.publisherUniversitat de Gironaes_ES
dc.subject2Des_ES
dc.subject3Des_ES
dc.subjectcomunicaciónes_ES
dc.subjectvideojuegoses_ES
dc.titleA game development environment to make 2D gameses_ES
dc.title.alternativeCommunication Paperses_ES
dc.typeArticlees_ES
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