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Título : HAPPY ONLIFE’ – A VIDEO GAME TO SUPPORT MEDIATION ON INTERNET RISKS AND OPPORTUNITIES
Otros títulos : Communication Papers
Autor : Haudron, Stephane
Di Giogia, Rosanna
Gemo, Monica
Lagae, Kaat
Palabras clave : juegos de video
educación
cyberseguridad
Fecha de publicación : 2015
Editorial : Universitat de Girona
Citación : Haudron, S., Di Gioia, R., Gemo, M. y Lagae, K. (2015). Happy onlife - A video game to support mediation on internet risks and opportunities. Communication papers, 4(06), 47. https://doi.org/10.33115/udg_bib/cp.v4i06.22082
Resumen : Children and young people are very active users of digital technology from an early age. Recent research shows that children learn quickly from mirroring the behaviour of parents, of older siblings and peers. On the one hand, children have acquired independency and skills within the digital world; on the other, they lack reflective and critical thinking as well asawareness about opportunities and risks such as cyber-bullying or digital identity theft. Active adult’s mediation would allow for the integration of values and critical thinking but so far, adults seem poor active mediators and in need of practical toolsof empowerme
URI : https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/1694
ISSN : 2014-6752
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