Please use this identifier to cite or link to this item: https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/2382
Title: New technology in Museums: AR and VR video games are coming
Other Titles: Communication & Society
Authors: Campos-Ortueta, Irene
Deltell, Luis
Blasco-López, María F.
Keywords: videos
museum
tourism
Issue Date: 2021
Publisher: Communication & Society
Citation: Camps-Ortueta, I., Deltell Escolar, L. and Blasco López, M. F. (2021). New technology in Museums: AR and VR video games are coming. Communication & Society, 34(2), 193-210. https://doi.org/10.15581/003.34.2.193-210
Abstract: Museums have gone through a modernization process which has seen the adoption of new technologies in what they offer visitors. Within the framework of the new critical museology, these organizations have been transformed into places of encounter and experience, the key tools in this change being socialization and play. Gamification are now intrinsic to collections and are a way of inviting visitors to share new museum experiences through the latest technology such as AR (Augmented Reality) and VR (Virtual Reality). In this way, the museum becomes a playground and a space for creativity (Borja-Villel et al., 2014). In this research, we focus on what we consider to be an important link between the three central aspects of museum change: sociability, gamificaction and virtualization; and the growing interest in museums for videogames. Our aim is to reach a better understanding of the AR and VR video games developed for museums and how these technologies can not only motivate visitors’ interest but also improve their learning skills. Our analysis focuses of literature published between 2015 to 2018 and follows the analytic structure established by Connolly et al. (2012) with additional features related to learning experience, platforms, and the use of technologies (VR and AR). The general aim is to map the interest of the research community in the field of museum-developed video games, more specifically those that use augmented and virtual reality.
URI: https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/2382
ISSN: 2386-7876
Appears in Collections:Documentos internacionales sobre libertad de expresión y derechos conexos

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