Please use this identifier to cite or link to this item: https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/7994
Title: Gamer Identity and Social Class: An Analysis of Barcelona Teenagers’ Discourses on Videogame Culture and Gaming Practices
Other Titles: International Journal of Communication
Authors: Vilasís-Pamos, Júlia
Pérez-Latorre, Oliver
Keywords: gamer
class
gender
Issue Date: 2022
Publisher: International Journal of Communication
Citation: Vilasís-Pamos, J., and Pérez-Latorre, Ó. (2022). Gamer Identity and Social Class: An Analysis of Barcelona Teenagers’ Discourses on Videogame Culture and Gaming
Abstract: This article examines the role played by social class in the construction of gamer identity among teenagers. Studying gamer identity from the perspective of social class is relevant because it is underexplored in academic research while successive global crises are generating large social inequalities, with young people as one of the groups most affected. Methodologically, this research is based on two qualitative questionnaires and four focus groups with 24 in-school teenagers aged 14 and 15 from Barcelona, Spain. The findings show that social class is important for understanding videoludic practices and the medium’s role in teenagers’ socialization processes. Thus, sociocultural background affects the perception and construction of the gamer identity as well as the aspirations that teenagers may have in relation to video games as a possible path for their professional future.
URI: https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/7994
ISSN: 1932-8036
Appears in Collections:Documentos internacionales sobre libertad de expresión y derechos conexos

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