Please use this identifier to cite or link to this item: https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/9183
Title: Probing Interfaces: New Games, Spacewar!, and the Gamification of Complexity
Other Titles: International Journal of Communication
Authors: Hong, Renyi
Keywords: games
brand
interface
Issue Date: 2021
Publisher: International Journal of Communication
Citation: Hong, R. (2021). Probing Interfaces: New Games, Spacewar!, and the Gamification of Complexity. International Journal Of Communication, 15, 19. https://ijoc.org/index.php/ijoc/article/view/16384/3415
Abstract: “Theory of Game Change,” written by Stewart Brand in 1976 for the New Games movement, provides one of the earliest examples of digital game logics being brought into real-world use. This article focuses on this event to reconsider gamification’s play on complexity. Applying Spacewar! to New Games, Brand sneaked in an epistemology of the computer interface, breaking real-world games down into parameters to modulate and probe complex systems. The result carried a utopian cybernetic imaginary: Changes in rules were meant to motivate spontaneous and harmonious adaptions to new situations. The black-boxing of complexity required of this process, however, carries the solutionist impulse that would later form the main critique of gamification. Yet, focusing on the critique neglects the relations that gamification has with complexity and limits the critical potential that the term presents as a demand for ethical accountability.
URI: https://repositorio.consejodecomunicacion.gob.ec//handle/CONSEJO_REP/9183
ISSN: 1932-8036
Appears in Collections:Documentos internacionales sobre libertad de expresión y derechos conexos

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